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EFFECTIVE C++ 英文版(第3版)

EFFECTIVE C++ 英文版(第3版)

  • 字数: 500000
  • 出版社: 电子工业出版社
  • 出版日期: 2006-03-01
  • 商品条码: 9787121008276
  • 版次: 0
  • 页数: 0
  • 出版年份: 2006
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内容简介
有人说C++程序员可以分成两类,读过Effective C++的和没读过的。然而世界顶级C++大师Scott Meyers成名之作的第三版的确这样深入。或许有点夸张了,但无论如何,当您拥有这本书之后,就获得了迅速提升自己C++功力的一个契机。 在国际上?本书所引起的反响之大?波及整个计算器技术出版领域?余音至今未绝。几乎在所有C++书籍的推荐名单上?本书都会位于前三名。作者高超的技术把握力?独特的视角?诙谐轻松的写作风格?独具匠心的内容组织?都受到极大的推崇和仿效。甚至连本书简洁明快的命名风格?也有着一种特殊的号召力?我可以轻易列举出一大堆类似名字?比如Meyers本人的More Effective C++和Effective STL?Don Box的EffectiveCOM?Stan Lippman主编的Efficient C++系列?Herb Sutter的Exceptional C++等等。要知道?这可不是出版社的有意安排?而且上面这些作者?同样是各自领域里的绝顶大师?决非人云亦云?欺世盗名之辈。这种奇特的现象?只能解释为人们对这本书衷心的赞美和推崇。 这本书不是读完一遍就可以束之高阁的快餐读物,也不是能够立刻解决手边问题的参考手册,而是需要您去反复阅读体会,极力融入自己思想之中,融入自己每一次敲击键盘的动作之中。C++是真正程序员的语言,背后有着精深的思想与无以伦比的表达能力,这使得它具有类似宗教般的魅力。希望这本书能够帮助您跨越C++的重重险阻,领略高处才有的壮美,做一个成功而快乐的C++程序员。
目录
Preface Acknowledgments Introduction Chapter 1:Accustoming Yourselft0 C++ Item 1:View C++as a flederation oflanguages. Item 2:Prefler consts,enums,and inlines to #defines. Item 3:Use const whenever pOSSible. Item 4:Make sure that objects are initialized before they're used. Chapter 2:C0nstI'Uctors,DestI'Uctors,and Assignment operators Item 5:Know what functions C++silently writes and calls. Item 6:Explicitly disanOW the use of compilergenerated functions yOH do not want. Item 7:Declare destruetors virtual in polymorphic base dasses. Item 8:Prevent exceptions flrom leaVing destructors. Item 9:Never call Virtual functions during construetion Or destruction. Item 10:Have assignment operators return a reference tO*this. Item 11:Handle assignment to self in operator=. Item 12:CoPY a11 parts 0fan 0bject. Chapter 3:Resource ManageInent Item 13:Use objects to manage resources. Item 14:Think carefully about copying behavior in resource-managing cIasses. Item 15:Provide access t0 raw resources in resourcemanaging classes. Item 16:Use the same form in corresponding uses 0f new and delete. Item 17:store newed 0bjects in smart pointers in standalone statements. Chapter 4:Designs and Declarations Item 18:Make interfaces easy t0 use correctly and hard t0 use incorrectly. Item 19:Treat claSS design as type design. Item 20:Prefer pass-by-reference-to-const t0 pass_by-value. Item 21:Don’try to return a refefence when you must return an o bject. Item 22:Declare data members private. Item 23:Prefer non-member non-friend functions to member functions. Item 24:Declare non-member functions when type conversions shonld apply to a11 parameters. Item 25:Consider SUpport for a non-throwing swap. Chapter 5:Implementations Item 26:P0stpone variable definitions as 10ng as possible. Item 27:Minimize casting. Item 28:Avoid returning“handles”to object internals. Itam 29:strive for exception-safe code. Item 30:Understand the ins and outs 0f inlining. Item 31:Minimize compilation dependencies between files. Chapter 6:Inheritance and 0bject一0riented Design Item 32:Make sure public inheritance models“is-a.” Item 33:Avoid hiding inherited names. Item 34:DifieFentiate between inheritance of interface and inheritance of implementation. Item 35:COIlSider alternatives to virtual functions. Item 36:Never redefine an inherited non-virtnal fLlnction. Item 37: Never redefine a function's inherited default parameter value. Item 38: Model "has-a" or is-implemented-in-terms-of' through composition. Item 39: Use private inheritance judiciously. Item 40: Use multiple inheritance judiciously. Chapter 7: Templates and Generic Programming Item 41: Understand implicit interfaces and compiletime polymorphism. Item 42: Understand the two meanings of typename. Item 43: Know how to access names in templatized base classes. Item 44: Factor parameter-independent code out of templates. Item 45: Use member function templates to accept "all compatible types." Item 46: Define non-member functions inside templates hen type conversions are desired. Item 47: Use traits classes for information about types. Item 48: Be aware of template metaprogramming. Chapter 8: Customizing new and delete Item 49: Understand the behavior of the new-handler. Item 5o: Understand when it makes sense to replace new and delete. Item 51: Adhere to convention when writing new and delete. Item 52: Write placement delete if you write placement new. Chapter 9: Miscellany Item 53: Pay attention to compiler warnings. Item 54: Familiarize yourself with the standard library, including TR1. Item 55: Familiarize yourself with Boost. Appendix A: Beyond Effective C++ 273 Appendix B: Item Mappings Between Second and Third Editions Index

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