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计算机网络教程:自顶向下方法(英文版)
装帧: 平装
出版社: 机械工业出版社
作者: (美)佛罗赞,(美)莫沙拉夫 著
出版日期: 2012-03-01
商品条码: 9787111374305
版次: 1
开本: 其他
页数: 931
出版年份: 2012
定价:
¥79
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内容简介
《计算机网络教程:自顶向下方法(英文版)》是计算机领域知名作者forouzan按照目前计算机网络教学比较流行的自顶向下方法编写的一部重要教材。本书延续了forouzan一贯的风格,以通俗易懂的方式全面阐述了计算机网络原理及其应用,并介绍了一些目前计算机网络发展的新技术。此外,每章都配有丰富的练习集(包括测试题、练习题、思考题),部分章节还包含仿真实验和编程作业,有助于读者巩固所学知识,提高动手实践能力。
本书特色
协议分层:本书利用internet协议分层和tcp/ip协议族讲授网络原理,强调各层网络理论之间的相互关系。
自顶向下:从应用层开始,尽早让读者理解网络设备如何工作,然后讨论其他各层,最后介绍物理层。
形象直观:采用图文并茂的方法描述技术性很强的问题,较少涉及复杂的数学公式,便于读者理解相关概念。
举例和应用:以丰富的实例,阐明相关概念,并添加了一些现实中的应用,激发读者的学习热情。
目录
preface v
chapter 1 introduction
1.1 overview of the internet
1.1.1 networks
1.1.2 switching
1.1.3 the intemet
1.1.4 accessing the intemet
1.1.5 hardware and software
1.2 protocol layering
1.2.1 scenarios
1.2.2 tcp/ip protocol suite
1.2.3 the esi model
1.3 internet history
1.3.1 early history
1.3.2 birth of the intemet
1.3.3 intemet today
1.4 standards and administration
1.4.1 intemet standards
1.4.2 intemet administration
1.5 end-chapter materials
1.5.1 further reading
1.5.2 key terms
1.5.3 summary
1.6 practice set
1.6.1 quizzes
1.6.2 questions
1.6.3 problems
1.7 simulation experiments
1.7.1 applets
1.7.2 lab assignments
chapter 2 application layer
2.1 introduction
2.1.1 providing services
2.1.2 application-layer paradigms
2.2 client-server paradigm
2.2.1 application programming interface
2.2.2 using services of the transport layer
2.3 standard client-server applications
2.3.1 world wide web and http
2.3.2 ftp
2.3.3 electronic mail
2.3.4 telnet
2.3.5 secure shell (ssh)
2.3.6 domain name system (dns)
2.4 peer-to-peer paradigm
2.4.1 p2p networks
2.4.2 distributed hash table (dht)
2.4.3 chord
2.4.4 pastry
2.4.5 kademlia
2.4.6 a popular p2p network: bittorrent
2.5 socket interface programming
2.5.1 socket interface in c
2.6 end-chapter materials
2.6.1 further reading
2.6.2 key terms
2.6.3 summary
2.7 practice set
2.7.1 quizzes
2.7.2 questions
2.7.3 problems
2.8 simulation experiments
2.8.1 applets
2.8.2 lab assignments
2.9 programming assignment
chapter 3 transport layer
3.1 introduction
3.1.1 transport-layer services
3.2 transport-layer protocols
3.2.1 simple protocol
3.2.2 stop-and-wait protocol
3.2.3 go-back-n protocol (gb'n)
3.2.4 selective-repeat protocol
3.2.5 bidirectional protocols: piggybacking
3.2.6 intemet transport-layer protocols
3.3 user datagram protocol (udp)
3.3.1 user datagram
3.3.2 udpservices
3.3.3 udp applications
3.4 transmission control protocol (tcp)
3.4.1 tcp services
3.4.2 tcp features
3.4.3 segment
3.4.4 a tcp connection
3.4.5 state transition diagram
3.4.6 windows in tcp
3.4.7 flow control
3.4.8 error control
3.4.9 tcp congestion control
3.4.10 tcp timers
3.4.11 options
3.5 end-chapter materials
3.5.1 further reading
3.5.2 key terms
3.5.3 summary
3.6 practice set
3.6.1 quizzes
3.6.2 questions
3.6.3 problems
3.7 simulation experiments
3.7.1 applets
3.7.2 lab assignments
3.8 programming assignment
chapter 4 network layer
4.1 introduction
4.1.1 network-layer services
4.1.2 packet switching
4.1.3 network-layer performance
4.1.4 network-layer congestion
4.1.5 structure of a router
4.2 network-layer protocols 26!
4.2.1 ipv4 datagram format
4.2.2 ipv4 addresses
4.2.3 forwarding of ip packets
4.2.4 icmpv4
4.3 unicast routing
4.3.1 general idea
4.3.2 routing algorithms
4.3.3 unicast routing protocols
4.4 multicast routing
4.4.1 introduction
4.4.2 multicasting basics
4.4.3 intradomain routing protocols
4.4.4 interdomain routing protocols
4.5 next generation ip
4.5.1 packet format
4.5.2 ipv6 addressing
4.5.3 transition from ipv4 to ipv6
4.5.4 icmpv6
4.6 end-chapter materials
4.6.1 further reading
4.6.2 key terms
4.6.3 summary
4.7 practice set
4.7.1 quizzes
4.7.2 questions
4.7.3 problems
4.8 simulation experiments
4.8.1 applets
4.8.2 lab assignments
4.9 programming assignment
chapter 5 data-link layer: wired networks
5.1 introduction
5.1.1 nodes and links
5.1.2 two types of links
5.1.3 two sublayers
5.2 data link control (dlc)
5.2.1 framing
5.2.2 flow and error control
5.2.3 error detection and correction
5.2.4 two dlc protocols
5.3 multiple access protocols
5.3.1 random access
5.3.2 controlled access
5.3.3 channelization
5.4 link-layer addressing
5.5 wired lans: ethernet protocol
5.5.1 ieee project 802
5.5.2 standard ethernet
5.5.3 fast ethernet (100 mbps)
5.5.4 gigabit ethernet
5.5.5 10-gigabit ethernet
5.5.6 vh'tual lans
5.6 other wired networks
5.6.1 point-to-point networks
5.6.2 sonet
5.6.3 switched network: atm
5.7 connecting devices
5.7.1 repeaters or hubs
5.7.2 link-layer switches
5.7.3 routers
5.8 end-chapter materials
5.8.1 recommended reading
5.8.2 key terms
5.8.3 summary
5.9 practice set
5.9.1 quizzes
5.9.2 questions
5.9.3 problems
5.10 simulation experiments
5.10.1 applets
5.10.2 lab assignments
5.11 programming assignments
chapter 6 wireless networks and mobile ip
6.1 wireless lans
6.1.1 introduction
6.1.2 ieee 802.11project
6.1.3 bluetooth
6.1.4 wimax
6.2 other wireless networks
6.2.1 channelization
6.2.2 cellular telephony
6.2.3 satellite networks
6.3 mobile ip
6.3.1 addressing
6.3.2 agents
6.3.3 three phases
6.3.4 inefficiency in mobile ip
6.4 end-chapter materials
6.4.1 further reading
6.4.2 key terms
6.4.3 summary
6.5 practice set
6.5.1 quizzes
6.5.2 questions
6.5.3 problems
6.6 simulation experiments
6.6.1 applets
6.6.2 lab assignments
6.7 programming assignment
chapter 7 physical layer and transmission media
7.1 data and signals
7.1.1 analog and digital
7.1.2 transmission impairment
7.1.3 data rate limits
7.1.4 performance
7.2 digital transmission
7.2.1 digital-to-digital conversion
7.2.2 analog-to-digitalconversion
7,3 analog transmission
7.3.1 digital-to-analog conversion
7.3.2 analog-to-analog conversion
7.4 bandwidth utilization
7.4.1 multiplexing
7.4.2 spread spectrum
7.5 transmission media
7.5.1 guided media
7.5.2 unguided media: wireless
7.6 end-chapter materials
7.6.1 recommended reading
7.6.2 key terms
7.6.3 summary
7.7 practice set
7.7.1 quizzes
7.7.2 questions
7.7.3 problems
chapter 8 multimedia and quality of service
8.1 compression
8.1.1 lossless compression
8.1.2 lossy compression
8.2 multimedia data
8.2.1 text
8.2.2 image
8.2.3 video
8.2.4 audio
8.3 multimedia in the internet
8.3.1 streaming stored audio/video
8.3.2 streaming live audio/video
8.3.3 real-time interactive audio/video
8.4 real-time interactive protocols
8.4.1 rationale for new protocols
8.4.2 rtp
8.4.3 rtcp
8.4.4 session initialization protocol (sip)
8.4.5 h.323
8.4.6 sctp
8.5 quality of service
8.5.1 data-flow characteristics
8.5.2 flow classes
8.5.3 flow control to improve qos
8.5.4 integrated services (intserv)
8.5.5 differentiated services (diffserv)
8.6 end-chapter materials
8.6.1 recommended reading
8.6.2 key terms
8.6.3 summary
8.7 practice set
8.7.1 quizzes
8.7.2 questions
8.7.3 problems
8.8 simulation experiments
8.8.1 applets
8.8.2 lab assignments
8.9 programming assignments
chapter 9 network management
9.1 introduction
9.1.1 configuration management
9.1.2 fault management
9.1.3 performance management
9.1.4 security management
9.1.5 accounting management
9.2 snmp
9.2.1 managers and agents
9.2.2 management components
9.2.3 an overview
9.2.4 smi
9.2.5 mib 7t
9.2.6 snmp
9.3 asn. 1
9.3.1 language basics
9.3.2 data types
9.3.3 encoding
9.4 end-chapter materials
9.4.1 further reading
9.4.2 key terms
9.4.3 summary
9.5 practice set
9.5.1 quizzes
9.5.2 questions
9.5.3 problems
chapter 10 network security
10.1 introduction
10.1.1 security goals
10.1.2 attacks
10.1.3 services and techniques
t 0.2 confidentiality
10.2.1 symmetric-key ciphers
10.2.2 asymmetric-key ciphers
10.3 other aspects of security
10.3.1 message integrity
10.3.2 message authentication
10.3.3 digital signature
10.3.4 entity authentication
10.3.5 key management
10.4 internet security
10.4.1 application-layer security
10.4.2 transport-layer security
10.4.3 network-layer security
10.5 firewalls
10.5.1 packet-filter firewall
10.5.2 proxy firewall
10.6 end-chapter materials
10.6.1 further reading
10.6.2 key terms
10.6.3 summary
10.7 practice set
10.7.1 quizzes
10.7.2 questions
10.7.3 problems
10.8 simulation experiments
10.8.1 applets
10.8.2 lab assignments
10.9 programming assignments
chapter 11 socket programming in java
11.1 introduction
11.1.1 addresses and ports
11.1.2 client-server paradigm
11.2 programming with udp
11.2.1 iterative approach
11.2.2 concurrent approach
11.3 programming with tcp
11.3.1 iterative approach
11.3.2 concurrent approach
11.4 end-chapter materials
11.4.1 further reading
11.4.2 key terms
11.4.3 summary
11.5 practice set
11.5.1 quizzes
11.5.2 questions
11.5.3 problems
11.6 programming assignments
appendix a unicode
appendix b positional numbering system
appendix c html, css, xml, and xsl
appendix d miscellaneous information
appendix e 8b/6t code
glossary
references
index
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