PART I. INTRODUCTION 1. 面向对象分析和设计(Object-Oriented Analysis and Design) 2. Iterative, Evolutionary, and Agile 3. Case Studies PART II. INCEPTION 4. Inception is Not the Requirements Phase 5. Evolutionary Requirements 6. Use Cases 7. Other Requirements PART III. ELABORATION ITERATION 1-BASICS 8. Iteration 1-Basics 9. Domain Models 10. System Sequence Diagrams 11. Operation Contracts 12. Requirements to Design-Iteratively 13. Logical Architecture and UML Package Diagrams 14. On to Object Design 15. UML Interaction Diagrams 16. UML Class Diagrams 17. GRASP: Designing Objects with Responsibilities 18. Object Design Exaples with GRASP 19. Designing for Visibility 20. Mapping Designs to Code 21. Test-Driven Development and Refactoring PART IV. ELABORATION ITERATION 2-MORE PATTERNS 22. UML Tools and UML as Blueprint 23. Quick Analysis Update 24. Iteration 2-More Patterns 25. GRASP: More Objects with Responsibilities 26. Applying GoF Design Patterns PART V. ELABORATION ITERATION 3-INTERMEDIATE TOPICS 27. Iteration 3-Intermediate Topics 28. UML Activity Diagrams and Modeling. 29. UML State Machine Diagrams and Modeling 30. Relating Use Cases 31. More SSDs and Contracts 32. Domain Model Refinement 33. Architectural Analysis 34. Logical Architecture Refinement 35. More Object Design with GoF Patterns 36. Package Design 37. UML Deployment and Component Diagrams 38. Designing a Persistence Framework with Patterns 39. Documenting Architecture: UML & the N+1 View Model PART VI. SPECIAL TOPICS 40. More on Iterative Development and Agile Project Management Recommended Resources. Bibliography. Glossary. Index.