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语言学习和教学中的数字游戏

语言学习和教学中的数字游戏

  • 字数: 292000
  • 装帧: 平装
  • 出版社: 上海外语教育出版社
  • 作者: (新西兰)哈约·雷德斯
  • 出版日期: 2020-04-01
  • 商品条码: 9787544660488
  • 版次: 1
  • 开本: 32开
  • 页数: 256
  • 出版年份: 2020
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内容简介
《语言学习和教学中的数字游戏》一书围绕数字游戏在语言学习中的作用,从理论和实践两大方面进行了全方位和多角度的阐释,以此充分证明:数字游戏有益于激发语言学习者的学习热情,使学习者在互动的过程中提高学习效率,从而达到理想的学习效果。本书对于探索语言学习与教学的手段和方法具有一定的启发性和借鉴意义。
作者简介
 
目录
List of Tables and Figures
Foreword
Notes on Contributors
Introduction
Part I From Theory to Practice
1 Contextualizing Digital Game-Based Language Learning:Transformational Paradigm Shift or Business as Usual?
Michael Thomas
2 Conceptualizing Digital Game-Mediated L2 Learning and Pedagogy:Game-Enhanced and Game-Based Research and Practice
Jonathon Reinhardt and Julie M.Sykes
3 Behaviorism,Constructivism,and Communities of Practice:How Pedagogic Theories Help Us Understand Game-Based Language Learning
Michael Filsecker and Judith Biindgens-Kosten
4 Language Learner Interaction in a Massively Multiplayer Online Role-Playing Game
Mark Peterson
Part II From Practice to Theory
5 Digital Gameplay for Autonomous Foreign Language Learning:Garners' and Language Teachers' Perspectives
Alice Chik
6 Game-Based Practice in a Reading Strategy Tutoring System:Showdown in iSTART-ME
G.Tanner Jackson,Kyle B.Dempsey and Danielle S.McNamara
7 Sprites and Rules:What ERPs and Procedural Memory Can Tell Us about Video Games and Language Learning
Robert V.Reichle
8 Talk to Me! Games and Students' Willingness to Communicate
Hayo Reinders and Sorada Wattana
9 World of VocCraft:Computer Games and Swedish Learners' L2 English Vocabulary
Pia Sundqvist and Liss Kerstin Sylvan
10 Collocation Games from a Language Corpus
Shaoqun Wu,Margaret Franken and Ian H.Witten
Index

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