Andrew Stellman,和Jennifel Greene自从1998年就开始构建软件并进行软件工程的相关编写。他们在2003年创立了Stellman & Greene咨询公司,继续每天与软件开发团队工作,开发并交付软件给客户。他们在O'Rellly出版社出版的其他书籍还包括:《Beautiful Teams》《Head First C#》《Head First PMP》和《Aplled Software Project Management》。
目录
Foreword Preface 1.Learning Agile What Is Agile? Who Should Read This Book Our Goals for This Book Getting Agile into Your Brain by Any Means Necessary How This Book Is Structured 2.Understanding Agile Values A Team Lead, Architect, and Project Manager Walkinto a Bar No Silver Bullet Agile to the Rescue! (Right?) A Fractured Perspective The Agile Manifesto Helps Teams See the Purpose Behind Each Practice Understanding the Elephant Where to Start with a New Methodology 3.The Agile Prinaples The 12 Principles of Agile Software The Customer Is Always Right...Right? Delivering the Project Communicating and Working Together Project Execution—Moving the Project Along Constantly Improving the Project and the Team The Agile Project: Bringing All the Principles Together 4.Scrum and Self—Organizing Teams The Rules of Scrum Act Ⅰ: I Can Haz Scrum? Everyone on a Scrum Team Owns the Project Act Ⅱ: Status Updates Are for Social Networks! The Whole Team Uses the Daily Scrum Act Ⅲ: Sprinting into a Wall Sprints, Planning, and Retrospectives Act Ⅳ: Dog Catches Car 5.Scrum Planning and Collective Commitment Act Ⅴ: Not Quite Expecting the Unexpected User Stories, Velocity, and Generally Accepted Scrum Practices Act Ⅵ: Victory Lap Scrum Values Revisited 6.XP and Embracing Change Act Ⅰ: Going into Overtime The Primary Practices of XP Act Ⅱ: The Game Plan Changed, but We're Still Losing The XP Values Help the Team Change Their Mindset An Effective Mindset Starts with the XP Values Act Ⅲ: The Momentum Shifts Understanding the XP Principles Helps You Embrace Change 7.XP,Simplicity,and Incremental Desig Act Ⅳ: Going into Overtime, Part 2: Second Overtime Code and Design Make Code and Design Decisions at the Last Responsible Moment Incremental Design and the Holistic XP Practices Act Ⅴ: Final Score 8.Lean, Eliminating Waste, and Seeing the Whole Lean Thinking Act Ⅰ: Just One More Thing Creating Heroes and Magical Thinking Eliminate Waste Gain a Deeper Understanding ofthe Product Deliver As Fast As Possible 9.Kanban, Flow, and Constantly Improving Act Ⅱ: Playing Catch—Up The Principles of Kanban Improving Your Process with Kanban Measure and Manage Flow Emergent Behavior with Kanban 10.The Agile Coach Act Ⅲ: Just One More Thing (Again?!) Coaches Understand Why People Don't Always Want to Change Coaches Understand How People Learn Coaches Understand What Makes a Methodology Work The Principles of Coaching Index