Foreword
Preface
Chapter 1 What's Different About User Experience Design
for the Internet of Things?
by Claire Rowland
How Is UX for IoW Different?
A Design Model for loT
Summary
Chapter 2 Things: The Technology of Connected Devices
by Claire Rowland
Types of Connected Device
Multipurpose Computers
Bridging Physical and Digital:Sensors and Actuators
The Challenge of Powering Devices
Conserving Battery Life
Summary
Chapter 3 Networks: The Technology of Connectivity
by Claire Rowland
Why Is Networking Relevant to loT UX?
Networking Issues That Cause UX Challenges
for IoT
The Architecture of the Internet of Things
Types of Network
Network Communication Patterns
Internet Service
Summary
Case Study 1 Proteus Digital Health: The Connected Pill
Chapter 4 Product/Service Definition and Strategy
by Claire Rowland
Making Good Products
From Innovation to Mass Market
Tools Versus Products
What Makes a Good Product?
Services in loT
Business Models
Summary
Chapter 5 Understanding People and Context
by Elizabeth Goodman
The Role of Research in
Connected Product Design
Initial Questions and Concepts
Techniques: from Asking to Watching to Making.
Summary
Chapter 6 Translating Research into Product Definitions
by Elizabeth Goodman
Generating the Elevator Pitch
Why Does Your Product Matter?
What Is Your Product?
What Does the Product Do?
Recurring Questions for Product Strategy
Summary
Case Study 2 Little Kelham: Connected Home
by Matt Edgar
Chapter 7 Embedded Device Design
by Martin Charlier
An Introduction to Thinking About Physical
Objects in IoT
Making Stuff: Differences to UX
Essentials of the Design Process
Three Faces of a Physical Product
Summary
Chapter 8 Interface and Interaction Design
by Martin Charlier
Types of Interaction
IoT-Specific Challenges and Opportunities
Universal Design and Accessibility
Summary
Case Study 3 Ford SYNC 3: Connected Car
by Parrish Hanna
Chapter 9 Cross-Device Interactions and Interusability
by Claire Rowland
Cross-Platform UX and Usability
What Is Interusability?
Conceptual Models and Composition
Consistency
Continuity
Summary
Chapter 10 Interoperability
by Claire Rowland
The Compuserve of Things
What Is Interoperability and Why Is It a Problem?.
How Can Devices Interoperate?
How Can We Improve Interoperability?
The UX of Interoperability
Summary
Case Study 4 LOOP: Connected Pelvic Floor Exerciser
by Adam Scheuring
Chapter 11 Responsible loT Design
by Ann Light and Claire Rowland
Security
Privacy
Social Engineering
Environment
Summary
Chapter 12 Supporting Key Interactions
by Claire Rowland and Martin Charlier
Setup
In-Life Housekeeping
Discovery
Control Experiences
Platforms
The Technology of Getting Things Connected..
Summary
Case Study 5 BRCK: Rugged Portable WiFi Hotspot
by Jeff Maina
Chapter 13 Designing with Data
by Alfred Lui and Claire Rowland
Introduction
Data in loT
Types of Data-Driven Product
What This Means for Design
Summary
Chapter 14 Iterative Design: Prototyping and Learning
by Elizabeth Goodman
The Necessity of Working Iteratively
Using Prototypes to Answer Questions
How Do You Decide What to Prototype?
Evaluation: Success Demands Failure
Summary
Chapter 15 Designing Complex, Interconnected Products
and Services
by Claire Rowland
It's Complicated
Scaling the UX
Control
Approaches to Managing Complexity
Summary
Appendix A Companies, Products, and Links
Index