您好,欢迎来到聚文网。 登录 免费注册
设计物联网产品(影印版)(英文版)

设计物联网产品(影印版)(英文版)

  • 字数: 786
  • 出版社: 东南大学
  • 作者: (英)Claire Rowland//Elizabeth Goodman//Martin Charlier//Ann Light//Alfred Lui
  • 商品条码: 9787564168704
  • 版次: 1
  • 开本: 16开
  • 页数: 694
  • 出版年份: 2017
  • 印次: 1
定价:¥118 销售价:登录后查看价格  ¥{{selectedSku?.salePrice}} 
库存: {{selectedSku?.stock}} 库存充足
{{item.title}}:
{{its.name}}
精选
内容简介
联网的温度计、健身监测器和门锁,说明物联网 可以并且能够开启人们与周围世界互动的新途径。但 是为消费者设计联网产品带来的挑战超越了普通的软 件界面和交互设计。 Claire Rowland、Elizabeth Goodman、 Martin Charlier著的《设计物联网产品》为有经验 的UX设计者和技术专家提供了清晰可操作的路线图, 循此可在这个全新的市场中实施消费者产品策略和设 计。通过引入当前最佳的设计实践和学术研究成果, 《设计物联网产品》提出了跨设备交互、物联网技术 复杂生态系统相关的合理建议,检验了一种用于控制 器、应用程序和生态系统的SDN理想框架。
目录
Foreword Preface Chapter 1 What's Different About User Experience Design for the Internet of Things? by Claire Rowland How Is UX for IoW Different? A Design Model for loT Summary Chapter 2 Things: The Technology of Connected Devices by Claire Rowland Types of Connected Device Multipurpose Computers Bridging Physical and Digital:Sensors and Actuators The Challenge of Powering Devices Conserving Battery Life Summary Chapter 3 Networks: The Technology of Connectivity by Claire Rowland Why Is Networking Relevant to loT UX? Networking Issues That Cause UX Challenges for IoT The Architecture of the Internet of Things Types of Network Network Communication Patterns Internet Service Summary Case Study 1 Proteus Digital Health: The Connected Pill Chapter 4 Product/Service Definition and Strategy by Claire Rowland Making Good Products From Innovation to Mass Market Tools Versus Products What Makes a Good Product? Services in loT Business Models Summary Chapter 5 Understanding People and Context by Elizabeth Goodman The Role of Research in Connected Product Design Initial Questions and Concepts Techniques: from Asking to Watching to Making. Summary Chapter 6 Translating Research into Product Definitions by Elizabeth Goodman Generating the Elevator Pitch Why Does Your Product Matter? What Is Your Product? What Does the Product Do? Recurring Questions for Product Strategy Summary Case Study 2 Little Kelham: Connected Home by Matt Edgar Chapter 7 Embedded Device Design by Martin Charlier An Introduction to Thinking About Physical Objects in IoT Making Stuff: Differences to UX Essentials of the Design Process Three Faces of a Physical Product Summary Chapter 8 Interface and Interaction Design by Martin Charlier Types of Interaction IoT-Specific Challenges and Opportunities Universal Design and Accessibility Summary Case Study 3 Ford SYNC 3: Connected Car by Parrish Hanna Chapter 9 Cross-Device Interactions and Interusability by Claire Rowland Cross-Platform UX and Usability What Is Interusability? Conceptual Models and Composition Consistency Continuity Summary Chapter 10 Interoperability by Claire Rowland The Compuserve of Things What Is Interoperability and Why Is It a Problem?. How Can Devices Interoperate? How Can We Improve Interoperability? The UX of Interoperability Summary Case Study 4 LOOP: Connected Pelvic Floor Exerciser by Adam Scheuring Chapter 11 Responsible loT Design by Ann Light and Claire Rowland Security Privacy Social Engineering Environment Summary Chapter 12 Supporting Key Interactions by Claire Rowland and Martin Charlier Setup In-Life Housekeeping Discovery Control Experiences Platforms The Technology of Getting Things Connected.. Summary Case Study 5 BRCK: Rugged Portable WiFi Hotspot by Jeff Maina Chapter 13 Designing with Data by Alfred Lui and Claire Rowland Introduction Data in loT Types of Data-Driven Product What This Means for Design Summary Chapter 14 Iterative Design: Prototyping and Learning by Elizabeth Goodman The Necessity of Working Iteratively Using Prototypes to Answer Questions How Do You Decide What to Prototype? Evaluation: Success Demands Failure Summary Chapter 15 Designing Complex, Interconnected Products and Services by Claire Rowland It's Complicated Scaling the UX Control Approaches to Managing Complexity Summary Appendix A Companies, Products, and Links Index

蜀ICP备2024047804号

Copyright 版权所有 © jvwen.com 聚文网