Chapter 1 Introduction
1.1 Reading challenges of children
1.2 The promising Human—Computer Interaction worked
1.2.1 Study summary
1.2.2 Contributions
1.3 Organisation of the book
Chapter 2 Understanding Theories
2.1 Theories of reading acquisition
2.1.1 Theories ofdyslexia
2.1.2 Phonological deficit hypothesis
2.1.3 Auditory temporal processing deficits and visual deficits
2.1.4 Attenfional problems
2.1.5 “Opaque”orthography ofEnglish
2.1.6 Mirror generalisation
2.1.7 Biological,genetic and environmental hctom
2.2 Theories of learning English as a foreign language
2.2.1 Language acquisition between EFL and ELl children
2.2.2 TransfereffectsbetweenLl andL
2.2.3 Inappropriate or limited phonic instructions
2.2.4 Lacking background knowledge
2.3 Chapter summary
Chapter 3 Multisensory Reading Interventions
3.1 TraditionaI multisensory interventions
3.1.1 Explicit phonics instruction
3.1.2 Intensive and prolonged instruction
3.1.3 Multiple senses
3.1.4 Multiple representations
3.1.5 Limitations oftraditional multisensory intervenfions
3.2 Computational interventions with graphic user interfaces
3.2.1 Graphic user interfaces for children at.risk for dyslexia
3.2.2 Graphic user interfaces for EFL children
3.3 Chapter summary
Chapter 4 Tangible User Interfaces for Learning
4.1 Characteristics of tangible user interfaces
4.2 Design space of tangible user interfaces for learning
4.2.1 Designing physical-digital relations
4.2.2 Designing physical representations
4.2.3 Designing for learners with special needs
4.3 Opportunities of tangible user interfaces in supporting reading acquisition
4.3.1 Opportunity 1:spatiality
4.3.2 Opportunity 2:multiple interaction modalities
4.3.3 Opportunity 3:multiple letter representations
4.3.4 Opportunity 4:collaborative,flexible,and structured learning procedures
4.4 Tangible user interfaces designed for children
4.4.1 Tangible user interfaces for typical children
4.4.2 Tangible user interfaces for children with dyslexia
4.4.3 Tangible user interfaces for English as a Foreigh Languge children
4.5 Chapter summary
Chapter 5 Designing Tangible Reading User Interfaces
5.1 Learning goal