Foreword
Preface
Part Ⅰ. Thesis
1. What Is Software Engineering?
Time and Change
Hyrum's Law
Example: Hash Ordering
Why Not Just Aim for "Nothing Changes"?
Scale and Efficiency
Policies That Don't Scale
Policies That Scale Well
Example: Compiler Upgrade
Shifting Left
Trade-offs and Costs
Example: Markers
Inputs to Decision Making
Example: Distributed Builds
Example: Deciding Between Time and Scale
Revisiting Decisions, Making Mistakes
Software Engineering Versus Programming
Conclusion
TL;DRs
Part Ⅱ. Culture
2. How to Work Well on Teams
Help Me Hide My Code
The Genius Myth
Hiding Considered Harmful
Early Detection
The Bus Factor
Pace of Progress
In Short, Don't Hide
It's All About the Team
The Three Pillars of Social Interaction
Why Do These Pillars Matter?
Humility, Respect, and Trust in Practice
Blameless Post-Mortem Culture
Being Googley
Conclusion
TL;DRs
3. Knowledge Sharing
Challenges to Learning
Philosophy
Setting the Stage: Psychological Safety
Mentorship
Psychological Safety in Large Groups
Growing Your Knowledge
Ask Questions
Understand Context
Scaling Your Questions: Ask the Community
Group Chats